mirror of
https://github.com/stronk-dev/RandomChad.git
synced 2025-07-04 18:25:09 +02:00
Added config file and cleanup
This commit is contained in:
parent
8717eefd21
commit
603aa7c5b2
3
.gitignore
vendored
3
.gitignore
vendored
@ -3,4 +3,5 @@ build/
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*.log
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notes.txt
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output
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converted
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converted
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package-lock.json
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48
config/default.json
Normal file
48
config/default.json
Normal file
@ -0,0 +1,48 @@
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{
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"control": {
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"iterations": 500,
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"threads": 1,
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"minId": 1,
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"maxId": 999998,
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"path": "./output/"
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},
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"generate": {
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"helmet": {
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"classic": 0.2,
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"racer": 0.1,
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"punk": 0.1,
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"knight": 0.2,
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"geek": 0.2
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},
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"patch": {
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"livepeer": 0.2,
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"nimbus": 0.1,
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"teku": 0.1,
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"lighthouse": 0.1,
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"prysm": 0.2,
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"rocketpool": 0.3
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},
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"backpack": {
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"yes": 0.9,
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"no": 0.1
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},
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"panel": {
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"yes": 0.9,
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"no": 0.1
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},
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"background": {
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"planets": 0.2,
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"system": 0.2,
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"playful": 0.1,
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"moon": 0.05,
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"galaxy": 0.2,
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"chip": 0.05
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},
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"backgroundComplexity": {
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"complex": 0.1,
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"med": 0.15,
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"low": 0.25,
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"basic": 0.50
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}
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}
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}
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@ -1,8 +1,9 @@
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import os
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import cairosvg
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from pathlib import Path
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# Create path
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Path("./converted/").mkdir(parents=True, exist_ok=True)
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# Convert all .svg's in the ./output folder to ./converted/ as .png
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for file in os.listdir('./output'):
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name = file.split('.svg')[0]
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print('Converting ' + './output/' + name + '.svg' + ' -> ./converted/' + name + '.png')
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21
index.js
21
index.js
@ -1,11 +1,26 @@
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const config = require('config');
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const iterations = config.get('control.iterations');
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const threads = config.get('control.threads');
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const minId = config.get('control.minId');
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const maxId = config.get('control.maxId');
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const basePath = config.get('control.path');
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const { generateRocketeer } = require("./nft-media/rocketeer");
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(async () => {
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try {
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while (true) {
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const id = Math.floor(Math.random() * (999998) + 1)
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// Sanity check on config variables
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let todo = iterations;
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if (isNaN(todo)){
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console.log("Cannot create `" + todo + "' amount Captain Chads");
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return;
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}else if (todo < 1){todo = 1;}
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if (minId >= maxId){return;}
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// Generate new Captain Chad's
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while (todo) {
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const id = Math.floor(Math.random() * (maxId) + minId)
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console.log("Generating Cpn Chad " + id);
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console.log(await generateRocketeer(id));
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console.log(await generateRocketeer(id, basePath));
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todo--;
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}
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process.exit(0);
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} catch (err) {
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@ -1,16 +1,5 @@
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// ///////////////////////////////
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// Helper functions
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// ///////////////////////////////
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exports.dev = !!process.env.development;
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const log = (...messages) => {
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if (process.env.development) console.log(...messages);
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};
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exports.log = log;
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// Wait in async
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const wait = (timeInMs) =>
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new Promise((resolve) => setTimeout(resolve), timeInMs);
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exports.wait = wait;
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const config = require("config");
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const parameters = config.get("generate");
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// Pick random item from an array
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const pickRandomArrayEntry = (array) =>
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@ -50,91 +39,61 @@ exports.pickRandomAttributes = (attributes) => {
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}));
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};
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const nameColor = require("color-namer");
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const Color = require("color");
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exports.getColorName = (rgb) => {
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try {
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return nameColor(rgb).basic[0].name;
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} catch (e) {
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return rgb;
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}
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};
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exports.getRgbArrayFromColorName = (name) => {
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const { hex } = nameColor(name).basic[0];
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const color = Color(hex);
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return color.rgb().array();
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};
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// ///////////////////////////////
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// Attribute sources
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// ///////////////////////////////
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// Define all Captain Chad attributes
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exports.globalAttributes = [
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{
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trait_type: "helmet",
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values: [
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{ value: "classic", probability: 0.2 },
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{ value: "racer", probability: 0.1 },
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{ value: "punk", probability: 0.1 },
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{ value: "knight", probability: 0.2 },
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{ value: "geek", probability: 0.2 },
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{ value: "classic", probability: parameters.helmet.classic },
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{ value: "racer", probability: parameters.helmet.racer },
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{ value: "punk", probability: parameters.helmet.punk },
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{ value: "knight", probability: parameters.helmet.knight },
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{ value: "geek", probability: parameters.helmet.geek },
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],
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},
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{
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trait_type: "patch",
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values: [
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{ value: "livepeer", probability: 0.2 },
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{ value: "nimbus", probability: 0.1 },
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{ value: "teku", probability: 0.1 },
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{ value: "lighthouse", probability: 0.1 },
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{ value: "prysm", probability: 0.2 },
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{ value: "rocketpool", probability: 0.3 },
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{ value: "livepeer", probability: parameters.patch.livepeer },
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{ value: "nimbus", probability: parameters.patch.livepeer },
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{ value: "teku", probability: parameters.patch.livepeer },
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{ value: "lighthouse", probability: parameters.patch.livepeer },
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{ value: "prysm", probability: parameters.patch.livepeer },
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{ value: "rocketpool", probability: parameters.patch.livepeer },
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],
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},
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{
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trait_type: "backpack",
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values: [
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{ value: "yes", probability: 0.9 },
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{ value: "no", probability: 0.1 },
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{ value: "yes", probability: parameters.backpack.yes },
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{ value: "no", probability: parameters.backpack.no },
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],
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},
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{
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trait_type: "panel",
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values: [
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{ value: "yes", probability: 0.9 },
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{ value: "no", probability: 0.1 },
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{ value: "yes", probability: parameters.panel.yes },
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{ value: "no", probability: parameters.panel.no },
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],
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},
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{
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trait_type: "background",
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values: [
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{ value: "planets", probability: 0.2 },
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{ value: "system", probability: 0.2 },
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{ value: "playful", probability: 0.1 },
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{ value: "moon", probability: 0.05 },
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{ value: "galaxy", probability: 0.2 },
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{ value: "chip", probability: 0.05 },
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{ value: "planets", probability: parameters.background.planets },
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{ value: "system", probability: parameters.background.system },
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{ value: "playful", probability: parameters.background.playful },
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{ value: "moon", probability: parameters.background.moon },
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{ value: "galaxy", probability: parameters.background.galaxy },
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{ value: "chip", probability: parameters.background.chip },
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],
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},
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{
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trait_type: "background complexity",
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values: [
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{ value: 1, probability: 0.05 },
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{ value: 2, probability: 0.1 },
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{ value: 3, probability: 0.1 },
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{ value: 4, probability: 0.75 },
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{ value: 1, probability: parameters.backgroundComplexity.complex },
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{ value: 2, probability: parameters.backgroundComplexity.med },
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{ value: 3, probability: parameters.backgroundComplexity.low },
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{ value: 4, probability: parameters.backgroundComplexity.basic },
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],
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},
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];
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exports.heavenlyBodies = [
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"Mercury",
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"Venus",
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"Earth",
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"Mars",
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"Jupiter",
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"Saturn",
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"Uranus",
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"Neptune",
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"Pluto",
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"the Moon",
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"the Sun",
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];
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const name = require("random-name");
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const {
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pickRandomArrayEntry,
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pickRandomAttributes,
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randomNumberBetween,
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globalAttributes,
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heavenlyBodies,
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getColorName,
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globalAttributes
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} = require("../modules/helpers");
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const svgFromAttributes = require("./svg-generator");
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// ///////////////////////////////
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// Rocketeer generator
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// ///////////////////////////////
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async function generateRocketeer(id) {
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// The base object of a new Rocketeer
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// Generates a random Chad names as basePath/id.svg
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async function generateRocketeer(id, basePath) {
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const rocketeer = {
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name: `${name.first()} ${name.middle()} ${name.last()} of ${
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id % 42 == 0 ? "the Towel" : pickRandomArrayEntry(heavenlyBodies)
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}`,
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description: "",
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image: ``,
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attributes: [],
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};
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// Generate randomized attributes
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// Pick random attributes based on configured probabilities
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rocketeer.attributes = pickRandomAttributes(globalAttributes);
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// Set birthday
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rocketeer.attributes.push({
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display_type: "date",
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trait_type: "birthday",
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value: Math.floor(Date.now() / 1000),
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});
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// Create description
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rocketeer.description = `${rocketeer.name} is a proud member of the ${
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rocketeer.attributes.find(({ trait_type }) => trait_type == "patch").value
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} guild.`;
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// Generate color attributes
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// Randomize colours
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rocketeer.attributes.push({
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trait_type: "outfit color",
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value: `rgb( ${randomNumberBetween(0, 255)}, ${randomNumberBetween(
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@ -67,27 +42,10 @@ async function generateRocketeer(id) {
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255
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)}, ${randomNumberBetween(0, 255)} )`,
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});
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// Generate, compile and upload image
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const { NODE_ENV: mode } = process.env;
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let path = "./output/" + id;
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// if (mode == "production") {
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// path = "/var/www/avatars/" + id;
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// } else {
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// path = "./output/" + id;
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// }
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// Generate SVG
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let path = basePath + id;
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rocketeer.image = await svgFromAttributes(rocketeer.attributes, path);
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// Namify the attributes
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rocketeer.attributes = rocketeer.attributes.map((attribute) => {
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if (!attribute.trait_type.includes("color")) return attribute;
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return {
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...attribute,
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value: getColorName(attribute.value),
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};
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});
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return rocketeer.name + ": `" + rocketeer.description + "' @ " + rocketeer.image;
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return "@" + rocketeer.image;
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}
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module.exports = {
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if (!attributes.length)
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throw new Error("svgFromAttributes missing attributes");
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console.log("Checking attributes");
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// Get properties
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console.log("Getting attributes...");
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const { value: primary_color } = attributes.find(
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({ trait_type }) => trait_type == "outfit color"
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);
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@ -43,20 +41,15 @@ module.exports = async function svgFromAttributes(attributes = [], path = "") {
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({ trait_type }) => trait_type == "background complexity"
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);
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console.log("Reading master file");
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console.log("Reading master file...");
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// Generate DOM to work with
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const svgString = await fs.readFile(masterPath, { encoding: "utf8" });
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const {
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window: { document },
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} = new JSDOM(svgString);
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// ///////////////////////////////
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// Attribute selection
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// ///////////////////////////////
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console.log("Removing unused attributes from master");
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// Remove obsolete patches
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// Remove unused patches
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const obsoletePatches = [
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"livepeer",
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"nimbus",
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@ -71,7 +64,7 @@ module.exports = async function svgFromAttributes(attributes = [], path = "") {
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else console.log(`Could not find #${obsoletePatches[i]}`);
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}
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// Remove obsolete hemets
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// Remove unused helmets
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const obsoleteHelmets = ["classic", "racer", "punk", "knight", "geek"].filter(
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(p) => p !== helmet
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);
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@ -88,21 +81,21 @@ module.exports = async function svgFromAttributes(attributes = [], path = "") {
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}
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}
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// Remove panel if need be
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// Remove unused panels
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if (panel === "no") {
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const element = document.querySelector(`#panel`);
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if (element) element.remove();
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else console.log(`Could not find #panel`);
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}
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// Remove backpack if need be
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// Remove unused backpacks
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if (backpack === "no") {
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const element = document.querySelector(`#backpack`);
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if (element) element.remove();
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else console.log("Could not find #backpack");
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}
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// Remove obsolete backgrounds
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// Remove unused backgrounds
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const obsoleteBackgrounds = [
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"planets",
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"system",
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@ -117,11 +110,7 @@ module.exports = async function svgFromAttributes(attributes = [], path = "") {
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else console.log(`Could not find #${obsoleteBackgrounds[i]}`);
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}
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// ///////////////////////////////
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// Background customisation
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// ///////////////////////////////
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// In playful, keeping things is basic, removing them is cool
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// With a playful background: more rarity->less complexity
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if (background === "playful") {
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const toRemove = background_complexity;
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for (let i = 1; i <= toRemove; i++) {
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@ -130,8 +119,7 @@ module.exports = async function svgFromAttributes(attributes = [], path = "") {
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else console.log(`Could not find #playful-element-${5 - i}`);
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}
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} else {
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// In others, keeping is cool, and removing is less cool
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// so higher rarity means less looping
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// With a playful background: more rarity->more complexity
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const toRemove = 4 - background_complexity;
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for (let i = 1; i <= toRemove; i++) {
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const element = document.querySelector(`#${background}-element-${5 - i}`);
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@ -140,9 +128,7 @@ module.exports = async function svgFromAttributes(attributes = [], path = "") {
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}
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}
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// ///////////////////////////////
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// Color substitutions
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// ///////////////////////////////
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// Substitute master colours for generated ones
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console.log("Substituting colours from master");
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const defaultPrimary = /rgb\( ?252 ?, ?186 ?, ?157 ?\)/gi;
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const defaultVisor = /rgb\( ?71 ?, ?22 ?, ?127 ?\)/gi;
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@ -159,18 +145,19 @@ module.exports = async function svgFromAttributes(attributes = [], path = "") {
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replace(defaultVisor, visor_color);
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replace(defaultBackpack, backpack_color);
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console.log("Baking SVG now...");
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console.log("Generating SVG...");
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const bakedSvg = [
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`<?xml version="1.0" encoding="UTF-8" standalone="no"?>`,
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`<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">`,
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document.querySelector("svg").outerHTML,
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].join("");
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// Write SVG to file
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const dir = path.split('/').slice(0, -1).join('/');
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await fs.mkdir(dir, { recursive: true });
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console.log("Writing to `" + path + ".svg`...");
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await fs.writeFile(`${path}.svg`, bakedSvg);
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// Return public url
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return "Paths: '" + `${path}.svg` + "'";
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// Return output location
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return `${path}.svg`;
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};
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1709
package-lock.json
generated
1709
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
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{
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"name": "RandomChad",
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"version": "0.1.0",
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"version": "0.1.1",
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"description": "",
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"main": "index.js",
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"module": "index.js",
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@ -12,10 +12,8 @@
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"author": "",
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"license": "",
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"dependencies": {
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"color": "^4.2.3",
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"color-namer": "^1.4.0",
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"jsdom": "^18.1.1",
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"random-name": "^0.1.2"
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"config": "^3.3.8",
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"jsdom": "^18.1.1"
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},
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"devDependencies": {
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"nodemon": "^2.0.20"
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