const { db, dataFromSnap } = require( '../modules/firebase' ) const { getRgbArrayFromColorName, randomNumberBetween } = require( '../modules/helpers' ) const { getTokenIdsOfAddress } = require( '../modules/contract' ) const svgFromAttributes = require( './svg-generator' ) const Throttle = require( 'promise-parallel-throttle' ) // /////////////////////////////// // Rocketeer generator // /////////////////////////////// async function generateNewOutfitFromId( id, network='mainnet' ) { /* /////////////////////////////// // Changing room variables // /////////////////////////////*/ // Set the entropy level. 255 would mean 0 can become 255 and -255 let colorEntropy = 10 const newOutfitAllowedInterval = 1000 * 60 * 60 * 24 * 30 const specialEditionMultiplier = 1.1 const entropyMultiplier = 1.1 // Retreive old Rocketeer data const rocketeer = await db.collection( `${ network }Rocketeers` ).doc( id ).get().then( dataFromSnap ) // Validate this request const { value: available_outfits } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "available outfits" ) || { value: 0 } const { value: last_outfit_change } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "last outfit change" ) || { value: 0 } // Apply entropy levels based on edition status and outfits available const { value: edition } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "edition" ) if( edition != 'regular' ) colorEntropy *= specialEditionMultiplier if( available_outfits ) colorEntropy *= ( entropyMultiplier ** available_outfits ) // Check whether this Rocketeer is allowed to change const timeUntilAllowedToChange = newOutfitAllowedInterval - ( Date.now() - last_outfit_change ) if( timeUntilAllowedToChange > 0 ) throw new Error( `You changed your outfit too recently, a change is avalable in ${ Math.floor( timeUntilAllowedToChange / ( 1000 * 60 * 60 ) ) } hours (${ new Date( Date.now() + timeUntilAllowedToChange ).toString() })` ) // Grab attributes that will not change const staticAttributes = rocketeer.attributes.filter( ( { trait_type } ) => ![ 'last outfit change', 'available outfits' ].includes( trait_type ) ) // Mark this Rocketeer as outfit changed so other requests can't clash with this one await db.collection( `${ network }Rocketeers` ).doc( id ).set( { attributes: [ ...staticAttributes, { trait_type: 'available outfits', value: available_outfits + 1, }, { trait_type: 'last outfit change', value: Date.now(), display_type: "date" } ] } ,{ merge: true } ) // Generate colors with entropy based on color names rocketeer.attributes = rocketeer.attributes.map( attribute => { if( !attribute.trait_type.includes( 'color' ) ) return attribute // Generate rgb with entropy const rgbArray = getRgbArrayFromColorName( attribute.value ) const rgb = rgbArray.map( baseValue => { // Choose whether to increment or decrement const increment = !!( Math.random() > .5 ) // Determine by how much to change the color const entropy = increment ? colorEntropy : ( -1 * colorEntropy ) // Generate a new value let newValue = randomNumberBetween( baseValue, baseValue + entropy ) // If the color if out of bounds, cycle it into the 255 range if( newValue > 255 ) newValue -= 255 if( newValue < 0 ) newValue = Math.abs( newValue ) // Return the new rgb value return newValue } ) const [ r, g, b ] = rgb return { ...attribute, value: `rgb( ${ r }, ${ g }, ${ b } )` } } ) // Generate, compile and upload image // Path format of new rocketeers is id-outfitnumber.{svg,jpg} try { const newOutfitSvg = await svgFromAttributes( rocketeer.attributes, `${ network }Rocketeers/${ id }-${ available_outfits + 1 }` ) return newOutfitSvg } catch( e ) { // If the svg generation failed, reset the attributes to their previous value await db.collection( `${ network }Rocketeers` ).doc( id ).set( { attributes: [ ...staticAttributes, { trait_type: 'available outfits', value: available_outfits, }, { trait_type: 'last outfit change', value: last_outfit_change, display_type: "date" } ] } ,{ merge: true } ) // Propagate error throw e } } async function generateNewOutfitsByAddress( address, network='mainnet' ) { const ids = await getTokenIdsOfAddress( address, network ) const queue = ids.map( id => function() { return generateNewOutfitFromId( id, network ).then( outfit => ( { id: id, src: outfit } ) ).catch( e => ( { id: id, error: e.message } ) ) } ) const outfits = await Throttle.all( queue, { maxInProgress: 2, progressCallback: ( { amountDone } ) => process.env.NODE_ENV == 'development' ? console.log( `Completed ${amountDone}/${queue.length}` ) : false } ) return { success: outfits.filter( ( { src } ) => src ), error: outfits.filter( ( { error } ) => error ), } } module.exports = { generateNewOutfitFromId, generateNewOutfitsByAddress }