mirror of
https://github.com/stronk-dev/RandomChad.git
synced 2025-07-05 10:35:08 +02:00
90 lines
3.6 KiB
JavaScript
90 lines
3.6 KiB
JavaScript
const { db, dataFromSnap } = require( '../modules/firebase' )
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const { getRgbArrayFromColorName, randomNumberBetween } = require( '../modules/helpers' )
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const svgFromAttributes = require( './svg-generator' )
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// ///////////////////////////////
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// Rocketeer generator
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// ///////////////////////////////
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exports.generateNewOutfitFromId = async function( id, network='mainnet' ) {
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/* ///////////////////////////////
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// Changing room variables
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// /////////////////////////////*/
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// Set the entropy level. 255 would mean 0 can become 255 and -255
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let colorEntropy = 20
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const newOutfitAllowedInterval = 1000 * 60 * 60 * 24 * 30
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const specialEditionMultiplier = 1.1
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const entropyMultiplier = 1.05
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// Retreive old Rocketeer data
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const rocketeer = await db.collection( `${ network }Rocketeers` ).doc( id ).get().then( dataFromSnap )
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// Validate this request
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const { value: available_outfits } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "available outfits" ) || { value: 0 }
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const { value: last_outfit_change } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "last outfit change" ) || { value: 0 }
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// Apply entropy levels based on edition status and outfits available
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const { value: edition } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "edition" )
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if( edition != 'regular' ) colorEntropy *= specialEditionMultiplier
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if( available_outfits ) colorEntropy *= ( entropyMultiplier * available_outfits )
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// Check whether this Rocketeer is allowed to change
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const timeUntilAllowedToChange = newOutfitAllowedInterval - ( Date.now() - last_outfit_change )
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if( timeUntilAllowedToChange > 0 ) throw new Error( `You changed your outfit too recently, a change is avalable in ${ Math.floor( timeUntilAllowedToChange / ( 1000 * 60 * 60 ) ) } hours (${ new Date( Date.now() + timeUntilAllowedToChange ).toString() })` )
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// Grab attributes that will not change
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const staticAttributes = rocketeer.attributes.filter( ( { trait_type } ) => ![ 'last outfit change', 'available outfits' ].includes( trait_type ) )
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// Mark this Rocketeer as outfit changed so other requests can't clash with this one
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await db.collection( `${ network }Rocketeers` ).doc( id ).set( {
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attributes: [
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...staticAttributes,
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{ trait_type: 'available outfits', value: available_outfits + 1, },
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{ trait_type: 'last outfit change', value: Date.now(), display_type: "date" }
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]
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} ,{ merge: true } )
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// Generate colors with entropy based on color names
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rocketeer.attributes = rocketeer.attributes.map( attribute => {
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if( !attribute.trait_type.includes( 'color' ) ) return attribute
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// Generate rgb with entropy
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const rgbArray = getRgbArrayFromColorName( attribute.value )
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const rgb = rgbArray.map( baseValue => {
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// Choose whether to increment or decrement
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const increment = !!( Math.random() > .5 )
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// Determine by how much to change the color
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const entropy = increment ? colorEntropy : ( -1 * colorEntropy )
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// Generate a new value
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let newValue = randomNumberBetween( baseValue, baseValue + entropy )
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// If the color if out of bounds, cycle it into the 255 range
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if( newValue > 255 ) newValue -= 255
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if( newValue < 0 ) newValue = Math.abs( newValue )
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// Return the new rgb value
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return newValue
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} )
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const [ r, g, b ] = rgb
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return {
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...attribute,
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value: `rgb( ${ r }, ${ g }, ${ b } )`
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}
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} )
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// Generate, compile and upload image
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// Path format of new rocketeers is id-outfitnumber.{svg,jpg}
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const newOutfitSvg = await svgFromAttributes( rocketeer.attributes, `${ network }Rocketeers/${ id }-${ available_outfits + 1 }` )
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return newOutfitSvg
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} |