RandomChad/functions/nft-media/changing-room.js
2022-01-13 16:50:07 +01:00

293 lines
9.0 KiB
JavaScript

const { db, dataFromSnap, FieldValue } = require( '../modules/firebase' )
const { getRgbArrayFromColorName, randomNumberBetween } = require( '../modules/helpers' )
const { getTokenIdsOfAddress } = require( '../modules/contract' )
const svgFromAttributes = require( './svg-generator' )
const { notify_discord_of_new_outfit } = require( '../integrations/discord' )
// ///////////////////////////////
// Rocketeer outfit generator
// ///////////////////////////////
async function getRocketeerIfOutfitAvailable( id, network='mainnet' ) {
const newOutfitAllowedInterval = 1000 * 60 * 60 * 24 * 30
// Retreive old Rocketeer data
const rocketeer = await db.collection( `${ network }Rocketeers` ).doc( id ).get().then( dataFromSnap )
// Validate this request
const { value: last_outfit_change } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "last outfit change" ) || { value: 0 }
// Check whether this Rocketeer is allowed to change
const timeUntilAllowedToChange = newOutfitAllowedInterval - ( Date.now() - last_outfit_change )
if( timeUntilAllowedToChange > 0 ) throw new Error( `You changed your outfit too recently, a change is avalable in ${ Math.floor( timeUntilAllowedToChange / ( 1000 * 60 * 60 ) ) } hours (${ new Date( Date.now() + timeUntilAllowedToChange ).toString() })` )
return rocketeer
}
async function generateNewOutfitFromId( id, network='mainnet' ) {
/* ///////////////////////////////
// Changing room variables
// /////////////////////////////*/
// Set the entropy level. 255 would mean 0 can become 255 and -255
let colorEntropy = 10
const specialEditionMultiplier = 1.1
const entropyMultiplier = 1.1
// Retreive old Rocketeer data if outfit is available
const rocketeer = await getRocketeerIfOutfitAvailable( id, network )
// Validate this request
const { value: available_outfits } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "available outfits" ) || { value: 0 }
const { value: last_outfit_change } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "last outfit change" ) || { value: 0 }
// Apply entropy levels based on edition status and outfits available
const { value: edition } = rocketeer.attributes.find( ( { trait_type } ) => trait_type == "edition" )
if( edition != 'regular' ) colorEntropy *= specialEditionMultiplier
if( available_outfits ) colorEntropy *= ( entropyMultiplier ** available_outfits )
// Grab attributes that will not change
const staticAttributes = rocketeer.attributes.filter( ( { trait_type } ) => ![ 'last outfit change', 'available outfits' ].includes( trait_type ) )
// Mark this Rocketeer as outfit changed so other requests can't clash with this one
await db.collection( `${ network }Rocketeers` ).doc( id ).set( {
attributes: [
...staticAttributes,
{ trait_type: 'available outfits', value: available_outfits + 1, },
{ trait_type: 'last outfit change', value: Date.now(), display_type: "date" }
]
} ,{ merge: true } )
// Generate colors with entropy based on color names
rocketeer.attributes = rocketeer.attributes.map( attribute => {
if( !attribute.trait_type.includes( 'color' ) ) return attribute
// Generate rgb with entropy
const rgbArray = getRgbArrayFromColorName( attribute.value )
const rgb = rgbArray.map( baseValue => {
// Choose whether to increment or decrement
const increment = !!( Math.random() > .5 )
// Determine by how much to change the color
const entropy = increment ? colorEntropy : ( -1 * colorEntropy )
// Generate a new value
let newValue = randomNumberBetween( baseValue, baseValue + entropy )
// If the color if out of bounds, cycle it into the 255 range
if( newValue > 255 ) newValue -= 255
if( newValue < 0 ) newValue = Math.abs( newValue )
// Return the new rgb value
return newValue
} )
const [ r, g, b ] = rgb
return {
...attribute,
value: `rgb( ${ r }, ${ g }, ${ b } )`
}
} )
// Generate, compile and upload image
// Path format of new rocketeers is id-outfitnumber.{svg,jpg}
try {
// Generate new outfit
const newOutfitSvg = await svgFromAttributes( rocketeer.attributes, `${ network }Rocketeers/${ id }-${ available_outfits + 1 }` )
// Notify discord
const [ firstname ] = rocketeer.name.split( ' ' )
await notify_discord_of_new_outfit(
rocketeer.name,
`${ firstname } obtained a new outfit on ${ network }! \n\nView this Rocketeer on Opensea: https://opensea.io/assets/0xb3767b2033cf24334095dc82029dbf0e9528039d/${ id }.\n\nView all outfits on the Rocketeer toolkit: https://tools.rocketeer.fans/#/outfits/${ id }.`,
rocketeer.image,
`Outfit #${ available_outfits + 1 }`,
newOutfitSvg.replace( '.svg','.jpg' )
)
return newOutfitSvg
} catch( e ) {
// If the svg generation failed, reset the attributes to their previous value
await db.collection( `${ network }Rocketeers` ).doc( id ).set( {
attributes: [
...staticAttributes,
{ trait_type: 'available outfits', value: available_outfits, },
{ trait_type: 'last outfit change', value: last_outfit_change, display_type: "date" }
]
} ,{ merge: true } )
// Propagate error
throw e
}
}
async function queueRocketeersOfAddressForOutfitChange( address, network='mainnet' ) {
try {
const ids = await getTokenIdsOfAddress( address, network )
const idsWithOutfitsAvailable = await Promise.all( ids.map( async id => {
try {
// If rocketeer has outfit, return id
await getRocketeerIfOutfitAvailable( id )
return id
} catch( e ) {
// If no outfit available, return false
return false
}
} ) )
// Filter out the 'false' entries
const onlyIds = idsWithOutfitsAvailable.filter( id => id )
// Mark Rocketeers for processing
await Promise.all( onlyIds.map( id => db.collection( `${ network }QueueOutfitGeneration` ).doc( id ).set( {
updated: Date.now(),
running: false,
network,
address
}, { merge: true } ) ) )
// Return amount queued for meta tracking
return onlyIds.length
} catch( e ) {
console.error( `Error in queueRocketeersOfAddressForOutfitChange: `, e )
throw e
}
}
async function handleQueuedRocketeerOutfit( change, context ) {
// If this was not a newly added queue item, exit gracefully
if( change.before.exists ) return
// If this was a deletion, exit gracefully
if( !change.after.exists ) return
const { rocketeerId } = context.params
const { network, running, address } = change.after.data()
try {
/////
// Validations
// If process is already running, stop
if( running ) throw new Error( `Rocketeer ${ rocketeerId } is already generating a new outfit for ${ network }` )
/////
// Start the generation process
// Mark this entry as running
await db.collection( `${network}QueueOutfitGeneration` ).doc( rocketeerId ).set( { running: true, updated: Date.now() }, { merge: true } )
// Generate the new outfit
await generateNewOutfitFromId( rocketeerId, network )
} catch( e ) {
// if this was just a "too recently" error, exit gracefully
if( e.message.includes( 'You changed your outfit too recently' ) ) return
// Log error to console and store
console.error( `handleQueuedRocketeerOutfit error: `, e )
await db.collection( 'errors' ).add( {
source: `handleQueuedRocketeerOutfit`,
network,
rocketeerId,
updated: Date.now(),
timestamp: new Date().toString(),
error: e.message || e.toString()
} )
} finally {
// Delete queue entry
await db.collection( `${network}QueueOutfitGeneration` ).doc( rocketeerId ).delete( )
// Mark the outfits generating as decremented
await db.collection( 'meta' ).doc( address ).set( {
updated: Date.now(),
outfits_in_queue: FieldValue.increment( -1 )
}, { merge: true } )
}
}
// async function generateNewOutfitsByAddress( address, network='mainnet' ) {
// try {
// const ids = await getTokenIdsOfAddress( address, network )
// // Build outfit generation queue
// const queue = ids.map( id => function() {
// // Generate new outfit and return it
// // Since "no outfit available until X" is an error, we'll catch the errors and propagate them
// return generateNewOutfitFromId( id, network ).then( outfit => ( { id: id, src: outfit } ) ).catch( e => {
// // Log out unexpected errors
// if( !e.message.includes( 'You changed your outfit too recently' ) ) console.error( 'Unexpected error in generateNewOutfitFromId: ', e )
// return { id: id, error: e.message || e.toString() }
// } )
// } )
// const outfits = await Throttle.all( queue, {
// maxInProgress: 10,
// failFast: false,
// progressCallback: ( { amountDone, rejectedIndexes } ) => {
// process.env.NODE_ENV == 'development' ? console.log( `Completed ${amountDone}/${queue.length}, rejected: `, rejectedIndexes ) : false
// }
// } )
// return {
// success: outfits.filter( ( { src } ) => src ),
// error: outfits.filter( ( { error } ) => error ),
// }
// } catch( e ) {
// console.error( `Error in generateNewOutfitsByAddress: `, e )
// throw e
// }
// }
module.exports = {
generateNewOutfitFromId,
// generateNewOutfitsByAddress,
queueRocketeersOfAddressForOutfitChange,
handleQueuedRocketeerOutfit
}