mirror of
https://github.com/stronk-dev/RandomChad.git
synced 2025-07-05 10:35:08 +02:00
162 lines
6.1 KiB
JavaScript
162 lines
6.1 KiB
JavaScript
const masterPath = `${ __dirname }/../assets/master.svg`
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const jsdom = require("jsdom")
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const { JSDOM } = jsdom
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const { promises: fs } = require( 'fs' )
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const { getStorage } = require( 'firebase-admin/storage' )
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// SVG to JPEG
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const { convert } = require("convert-svg-to-jpeg")
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// Existing file checker
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const failIfFilesExist = async ( svg, jpeg, path ) => {
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const [ [ svgExists ], [ jpegExists ] ] = await Promise.all( [ svg.exists(), jpeg.exists() ] )
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if( svgExists || jpegExists ) throw new Error( `${ svgExists ? 'SVG' : '' } ${ jpegExists ? ' and JPEG' : '' } already present at ${ path }. This should never happen!` )
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}
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module.exports = async function svgFromAttributes( attributes=[], path='' ) {
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// Validations
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if( !path.length ) throw new Error( 'svgFromAttributes missing path' )
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if( !attributes.length ) throw new Error( 'svgFromAttributes missing attributes' )
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// Create file references and check whether they already exist
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const storage = getStorage()
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const bucket = storage.bucket()
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const svgFile = bucket.file( `${path}.svg` )
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const rasterFile = bucket.file( `${path}.jpg` )
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await failIfFilesExist( svgFile, rasterFile, path )
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// Get properties
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const { value: primary_color } = attributes.find( ( { trait_type } ) => trait_type == "outfit color" )
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const { value: accent_color } = attributes.find( ( { trait_type } ) => trait_type == "outfit accent color" )
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const { value: backpack_color } = attributes.find( ( { trait_type } ) => trait_type == "backpack color" )
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const { value: visor_color } = attributes.find( ( { trait_type } ) => trait_type == "visor color" )
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const { value: backpack } = attributes.find( ( { trait_type } ) => trait_type == "backpack" )
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const { value: panel } = attributes.find( ( { trait_type } ) => trait_type == "panel" )
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const { value: patch } = attributes.find( ( { trait_type } ) => trait_type == "patch" )
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const { value: helmet } = attributes.find( ( { trait_type } ) => trait_type == "helmet" )
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const { value: background } = attributes.find( ( { trait_type } ) => trait_type == "background" )
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const { value: background_complexity } = attributes.find( ( { trait_type } ) => trait_type == "background complexity" )
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// Generate DOM to work with
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const svgString = await fs.readFile( masterPath, 'utf8' )
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const { window: { document } } = new JSDOM( svgString )
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// ///////////////////////////////
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// Attribute selection
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// ///////////////////////////////
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// Remove obsolete patches
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const obsoletePatches = [ 'nimbus', 'teku', 'lighthouse', 'prysm', 'rocketpool' ].filter( p => p !== patch )
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for ( let i = obsoletePatches.length - 1; i >= 0; i-- ) {
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const element = document.querySelector( `#${ obsoletePatches[i] }` )
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if( element ) element.remove()
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else console.log( `Could not find #${ obsoletePatches[i] }` )
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}
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// Remove obsolete hemets
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const obsoleteHelmets = [ 'classic', 'racer', 'punk', 'knight', 'geek' ].filter( p => p !== helmet )
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for ( let i = obsoleteHelmets.length - 1; i >= 0; i-- ) {
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const element = document.querySelector( `#${ obsoleteHelmets[i] }` )
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if( element ) element.remove()
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else console.log( `Could not find #${ obsoleteHelmets[i] }` )
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}
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// Remove panel if need be
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if( panel === 'no' ) {
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const element = document.querySelector( `#panel` )
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if( element ) element.remove()
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else console.log( `Could not find #panel` )
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}
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// Remove backpack if need be
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if( backpack === 'no' ) {
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const element = document.querySelector( `#backpack` )
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if( element ) element.remove()
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else console.log( 'Could not find #backpack' )
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}
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// Remove obsolete backgrounds
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const obsoleteBackgrounds = [ 'planets', 'system', 'playful', 'moon', 'galaxy', 'chip' ].filter( p => p !== background )
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for ( let i = obsoleteBackgrounds.length - 1; i >= 0; i-- ) {
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const element = document.querySelector( `#${ obsoleteBackgrounds[i] }` )
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if( element ) element.remove()
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else console.log( `Could not find #${ obsoleteBackgrounds[i] }` )
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}
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// ///////////////////////////////
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// Background customisation
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// ///////////////////////////////
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// In playful, keeping things is basic, removing them is cool
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if( background === 'playful' ) {
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const toRemove = background_complexity
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for ( let i = 1; i <= toRemove; i++ ) {
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const element = document.querySelector( `#playful-element-${ 5 - i }` )
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if( element ) element.remove()
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else console.log( `Could not find #playful-element-${ 5 - i }` )
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}
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} else {
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// In others, keeping is cool, and removing is less cool
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// so higher rarity means less looping
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const toRemove = 4 - background_complexity
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for ( let i = 1; i <= toRemove; i++ ) {
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const element = document.querySelector( `#${ background }-element-${ 5 - i }` )
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if( element ) element.remove()
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else console.log( `Could not find #${ background }-element-${ 5 - i }` )
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}
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}
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// ///////////////////////////////
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// Color substitutions
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// ///////////////////////////////
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const defaultPrimary = /rgb\( ?252 ?, ?186 ?, ?157 ?\)/ig
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const defaultVisor = /rgb\( ?71 ?, ?22 ?, ?127 ?\)/ig
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const defaultAccent = /rgb\( ?243 ?, ?99 ?, ?113 ?\)/ig
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const defaultBackpack = /rgb\( ?195 ?, ?178 ?, ?249 ?\)/ig
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// Substitutions
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const replace = ( from, to ) => {
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const replaced = document.querySelector( 'svg' ).innerHTML.replace( from, to )
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document.querySelector( 'svg' ).innerHTML = replaced
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}
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replace( defaultPrimary, primary_color )
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replace( defaultAccent, accent_color )
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replace( defaultVisor, visor_color )
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replace( defaultBackpack, backpack_color )
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const bakedSvg = [
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`<?xml version="1.0" encoding="UTF-8" standalone="no"?>`,
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`<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">`,
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document.querySelector( 'svg' ).outerHTML
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].join( '' )
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const bakedRaster = await convert( bakedSvg, {
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quality: 80,
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// height: 500,
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// width: 500
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} )
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// Double check that files do not yet exist (in case of weird race condition)
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await failIfFilesExist( svgFile, rasterFile, path )
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// Save files
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await svgFile.save( bakedSvg )
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await rasterFile.save( bakedRaster )
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// Make file public
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await svgFile.makePublic( )
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await rasterFile.makePublic( )
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// Return public url
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return rasterFile.publicUrl()
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} |