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https://github.com/stronk-dev/SignalRGB_Effects.git
synced 2026-04-20 13:25:10 +02:00
Update gradientBall.html
Math.PI > magic number
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@ -19,7 +19,7 @@
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var ctx = c.getContext("2d");
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var ctx = c.getContext("2d");
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var width = 320;
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var width = 320;
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var height = 200;
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var height = 200;
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var rotate = 1;
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var rotate = 0;
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var h = -1;
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var h = -1;
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var s = -1;
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var s = -1;
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var l = -1;
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var l = -1;
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@ -85,8 +85,8 @@
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y: (height / 2) - distance
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y: (height / 2) - distance
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};
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};
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// Increment rotation (wrap to avoid precision loss)
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// Increment rotation (wrap at full revolution)
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rotate = (rotate + speed) % 6283.185
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rotate = (rotate + speed * 0.001) % (2 * Math.PI);
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// Define gradient for ball
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// Define gradient for ball
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var grd = ctx.createRadialGradient(midPoint.x, midPoint.y, 0, midPoint.x, midPoint.y, radius);
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var grd = ctx.createRadialGradient(midPoint.x, midPoint.y, 0, midPoint.x, midPoint.y, radius);
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@ -101,7 +101,7 @@
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ctx.beginPath();
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ctx.beginPath();
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// Rotate canvas around the ball
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// Rotate canvas around the ball
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ctx.translate(midPoint.x, midPoint.y + distance);
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ctx.translate(midPoint.x, midPoint.y + distance);
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ctx.rotate(0.001 * rotate);
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ctx.rotate(rotate);
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ctx.translate(-midPoint.x, -midPoint.y - distance);
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ctx.translate(-midPoint.x, -midPoint.y - distance);
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// Draw Ball
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// Draw Ball
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ctx.arc(midPoint.x, midPoint.y, radius, 0, Math.PI * 2, false);
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ctx.arc(midPoint.x, midPoint.y, radius, 0, Math.PI * 2, false);
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